Like I said, things like the Archvile circle show me that there's definitely some mind towards the kind of combat that I've enjoyed so far.įirst area of the level was probably the highlight for me with all the raising bridges. I think I might be being a bit hard on the maps in this wad when they're not designed like some of the ones before them that I like, but I dunno. This is the kind of combat in this wad that has kept my interest, it's in strong contrast to the corridor stuffed full of hell knights and the gaggle of revenants around the cliff corner. This map redeems itself to a degree with the Archvile circle room, which reminds me of the earlier Archvile maze in another map. I'm also becoming very irritated at the chaingunners and the way they're used in this wad, they pretty much become high tier monsters solely because they can delete your health bar in an instant if there's more than one of them in any kind of open space. The main room for the first half of the map is mostly a corner-peeking highlight reel. Gameplay-wise: Tedious, for the most part. PrBoom+, UV (100% Kills, 33% Secrets), Pistol Start, No Saves, BlindĪesthetically: neat.
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